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Snowstorm in 15 minutes

Introduction:
At FOTB, Seb's talk on particle systems was on my short list of sessions I wanted to see, and meeting him was a real treat. I was delighted when he joined the GalaxyGoo Flash-a-thon. His snow effect is great, and the fact that he wrote it so quickly is a testament to both his skill as a coder and his familiarity with particles. ~Kristin


sebSnow.jpg

Author:Seb Lee-Delisle, Technical Director, Plug-in Media
Author's comments:
At FlashBrighton's Big Day Out a couple of weeks ago, I set myself the somewhat crazy challenge of programming a dynamically generated snowstorm in fifteen minutes from scratch. No pre-written classes, no graphics, nothing!

Needless to say it was a somewhat frantic, but exciting session, and I just about made it with a few seconds to spare. And I felt that producing 2D particle snow would be a little too easy, so of course it had to be 3D. With added wind.

So here is the code from that session, pretty much as is, except with added comments!





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Creative Commons License

Creative Commons License


This work is licensed under a
Creative Commons GNU General Public License License and a
Creative Commons Attribution 3.0 United States License.

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