### Twisted FlyBy

**Introduction: **Another funky variation on his 3D engine. Paul's done some really cool stuff with this egine of his! - Edwin

**Author:** Paul Ortchanian

**Author's comments: ** Using the 3D engine as an ally, The x and y posiyins of the items are calculated using a radius. In theory this is meant to create a parabola, since I am using its mathematical equaltion, yet as I calculate the x and y using sin and cosin. The difference here is the perspective and scale that cause the itms to get closer and create this visual effect,

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