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Twisted FlyBy

Introduction: Another funky variation on his 3D engine. Paul's done some really cool stuff with this egine of his! - Edwin


Author: Paul Ortchanian
Author's comments: Using the 3D engine as an ally, The x and y posiyins of the items are calculated using a radius. In theory this is meant to create a parabola, since I am using its mathematical equaltion, yet as I calculate the x and y using sin and cosin. The difference here is the perspective and scale that cause the itms to get closer and create this visual effect,

Use slidebar to zoom in and out,

download here

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