color-challenged in Flash: Part 3
Over the years, I've informally explored the issue of color-challegned users in Flash. Some of my recent explorations have turned up these links:
And here is a book I'd like to pick up:
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Over the years, I've informally explored the issue of color-challegned users in Flash. Some of my recent explorations have turned up these links:
And here is a book I'd like to pick up:
Comments
Sounds like a great osflash project :) You could make a class that creates a BitmapData at the size of the stage, attaches it to a new clip on _root at some ridiculously high level, applies a ColorMatrix filter based on the viewer's specific visual impairment, and draws _root onto it on every frame. It could populate menu items on the right click menu to activate the vision impaired modes. I think kaourantin.net had a little demo of this a while ago.
Hey, actually, if a lot of people use the same toolkit then it's a big usability win, cause whoever uses your kit would access it the same way!
Posted by: Roger Braunstein | March 22, 2006 03:03 PM
Roger,
My thoughts exactly. I've wanted to see this implemented for a long time, but just haven't had the time to devote to it myself...until recently :-)
I've been working on an example, where the diference in color vision can have a big effect on how a data visualization is interpreted.
By the way, if you're reading this, and would like to participate (either in development or as a test subject), drop me a line. If the comments on this post are closed, by the time you read this, use our contact form at http://www.galaxygoo.org/whoarewe/contact.html
Posted by: Kristin | March 22, 2006 04:25 PM