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Collision Detection

For a project I'm working on, I need some optimized collision detection. I've been tinkering with some of Keith Peter's experiments, and looking at Grant Skinner's grid-based collision detection, but I need some deep understanding in background theory as well as applications. So I ordered this book: Real-Time Collision Detection. Hopefully, I can mentally digest it before my children go off to college.

If you know of some great learning resources for collision detection, please post in the comments.

By the way, we don't get a commission on sales from that link. Elsevier just had a really good break-down of the chapters. If you're planning on ordering the book, and would like to send a commission our way, please order through this link at Stacey's.

Comments

http://www.gamedev.net/reference/list.asp?categoryid=45#199

When www.flipcode.net articles come back up, you can probably look there as well.

the author has some flash code for this technique

http://www.fewbutripe.com/wp/2005/05/24/collisions-part-1.html