« webMathematica Sandboxes | Main | Staceys book store »

Real-Time Fluid Dynamics for Games

A recent thread from Flashcoders deals with the physics of fluid dynamics, where 'Raigan' from Metanet Software has provided a link to Jos Stam's paper on Real-Time Fluid Dynamics for Games. It explains the development of a stable algorithm, written in C, depicting fluid dynamics within a computer application based on accurate but unstable physics-based algorithms ... the so-called Navier-Stokes Equations ... made stable by applying the Gauss-Seidel relaxation algorithm within the diffusion step.

Real-Time Fluid Dynamics for Games
Flashcoders' thread
Jos Stam's website
More detailed version of the paper from his website